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Applying Virtual Reality to commercial EdutainmentVirtual reality (VR) when defined as a computer generated, immersive, three dimensional graphics environment which provides varying degrees of interactivity, remains an expensive, highly specialized application, yet to find its way into the school, home, or business. As a novel approach to a theme park-type attraction, though, its use can be justified. This paper describes how a virtual reality 'tour of the human digestive system' was created for the Omniplex Science Museum of Oklahoma City, Oklahoma. The customers main objectives were: (1) to educate; (2) to entertain; (3) to draw visitors; and (4) to generate revenue. The 'Edutainment' system ultimately delivered met these goals. As more such systems come into existence the resulting library of licensable programs will greatly reduce development costs to individual institutions.
Document ID
19950009574
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Grissom, F.
(Avian Graphics, Ltd. League City, TX, United States)
Goza, Sharon P.
(Avian Graphics, Ltd. League City, TX, United States)
Goza, S. Michael
(Avian Graphics, Ltd. League City, TX, United States)
Date Acquired
September 6, 2013
Publication Date
November 1, 1994
Publication Information
Publication: NASA. Johnson Space Center, ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics
Subject Category
Cybernetics
Accession Number
95N15989
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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