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Using SecondLife Online Virtual World Technology to Introduce Educators to the Digital CultureThe rapidly changing culture resulting from new technologies and digital gaming has created an increasing language gap between traditional educators and today's learners (Natkin, 2006; Seely-Brown, 2000). This study seeks to use the online virtual world of SecondLife.com as a tool to introduce educators to this new environment for learning. This study observes the activities and perceptions of a group of educators given unscripted access to this virtual environment. The results 'suggest that although serious technology limitations do currently exist, the potential of this virtual world environment as a learning experience for educators is strong.
Document ID
20080040968
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Jamison, John
(imagiLEARNING, Inc. Unknown)
Date Acquired
August 24, 2013
Publication Date
August 1, 2008
Publication Information
Publication: MODSIM World 2007 Conference and Expo: Select Papers and Presentations from the Education and Training Track
Subject Category
Social And Information Sciences (General)
Distribution Limits
Public
Copyright
Public Use Permitted.
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