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Game-Based Learning TheoryPersistent Immersive Synthetic Environments (PISE) are not just connection points, they are meeting places. They are the new public squares, village centers, malt shops, malls and pubs all rolled into one. They come with a sense of 'thereness" that engages the mind like a real place does. Learning starts as a real code. The code defines "objects." The objects exist in computer space, known as the "grid." The objects and space combine to create a "place." A "world" is created, Before long, the grid and code becomes obscure, and the "world maintains focus.
Document ID
20080040985
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Laughlin, Daniel
(NASA Goddard Space Flight Center Greenbelt, MD, United States)
Date Acquired
August 24, 2013
Publication Date
August 1, 2008
Publication Information
Publication: MODSIM World 2007 Conference and Expo: Select Papers and Presentations from the Education and Training Track
Subject Category
Social And Information Sciences (General)
Distribution Limits
Public
Copyright
Public Use Permitted.
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