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Computational visionThe range of fundamental computational principles underlying human vision that equally apply to artificial and natural systems is surveyed. There emerges from research a view of the structuring of vision systems as a sequence of levels of representation, with the initial levels being primarily iconic (edges, regions, gradients) and the highest symbolic (surfaces, objects, scenes). Intermediate levels are constrained by information made available by preceding levels and information required by subsequent levels. In particular, it appears that physical and three-dimensional surface characteristics provide a critical transition from iconic to symbolic representations. A plausible vision system design incorporating these principles is outlined, and its key computational processes are elaborated.
Document ID
19810046560
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Barrow, H. G.
(SRI International Corp. Menlo Park, CA, United States)
Tenenbaum, J. M.
(SRI International Menlo Park, Calif., United States)
Date Acquired
August 11, 2013
Publication Date
May 1, 1981
Publication Information
Publication: IEEE
Subject Category
Behavioral Sciences
Accession Number
81A30964
Distribution Limits
Public
Copyright
Other

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