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Defining, modeling, and measuring system lag in virtual environmentsIn such real-time interactive computer environments as those used for virtual environments and simulators, system lag dramatically affects system usability. Attention is presently given to two types of lag: (1) transmission lag time, which is the difference between the moving of a sensing device and that device's motion on a graphic display, and (2) position lag, which is the difference between the actual position of a tracker in motion and the displayed position of a tracker at the same time. A method for measuring these types of lag using a video technique was developed for the NASA-Ames Virtual Interactive Environment Workstation. The position lag can be understood in terms of the transmission lag, so that optimizing a system for small transmission lag will also optimize for small position lag.
Document ID
19910056870
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Bryson, Steve
(NASA Ames Research Center; Sterling Federal Systems, Inc. Moffett Field, CA, United States)
Fisher, Scott S.
(NASA Ames Research Center Moffett Field, CA, United States)
Date Acquired
August 15, 2013
Publication Date
January 1, 1990
Subject Category
Man/System Technology And Life Support
Accession Number
91A41493
Distribution Limits
Public
Copyright
Other

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