Defining, modeling, and measuring system lag in virtual environmentsIn such real-time interactive computer environments as those used for virtual environments and simulators, system lag dramatically affects system usability. Attention is presently given to two types of lag: (1) transmission lag time, which is the difference between the moving of a sensing device and that device's motion on a graphic display, and (2) position lag, which is the difference between the actual position of a tracker in motion and the displayed position of a tracker at the same time. A method for measuring these types of lag using a video technique was developed for the NASA-Ames Virtual Interactive Environment Workstation. The position lag can be understood in terms of the transmission lag, so that optimizing a system for small transmission lag will also optimize for small position lag.
Document ID
19910056870
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Bryson, Steve (NASA Ames Research Center; Sterling Federal Systems, Inc. Moffett Field, CA, United States)
Fisher, Scott S. (NASA Ames Research Center Moffett Field, CA, United States)