Real-time simulation of helicopter air-to-air combatThe AUTOMAN computer program develops automated maneuvering decisions for helicopters during air-to-air combat over hilly terrain. Recently, the capabilities of this program have been extended and enhanced significantly. The revised program was installed at the NASA Ames manned flight-simulation facility to drive a computer-generated image of an enemy helicopter, thereby providing an adversary for the human pilot. Maneuvers are selected by employing game theory. Enhancements include a guidance law for target acquisition when a firing opportunity arises; fire-control sequence logic; improved low-flying capabilities; line-of-sight computations for the cockpit field-of-view, terrain obstructions, and visual range limits; use of terrain for masking; air-to-air collision-avoidance maneuvers; decision on dispensing flares and chaff; and adjustable levels of pilot experience. The program was found to be extremely useful for both rotorcraft handling-quality evaluations and air-to-air combat training.
Document ID
19920031742
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Austin, Fred (Grumman Aerospace Corp. Bethpage, NY, United States)
George, Dino (Grumman Corp. Bethpage, NY, United States)
Bivens, Court (NASA Ames Research Center; U.S. Army, Aeroflightdynamics Directorate, Moffett Field CA, United States)