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Spatial orientation, adaptation, and motion sickness in real and virtual environmentsReason and Brand (1975) noted that motion sickness occurs in many situations involving either passive body motion or active interaction with the world via indirect sensorimotor interfaces (e.g., prism spectacles). As might be expected, motion sickness is being reported in VEs that involve apparent self-motion through space, the best known examples being flight simulators (Kennedy et al., 1990). The goals of this paper are to introduce the motion-sickness symptomatology; to outline some concepts that are central to theories of motion sickness, spatial orientation, and adaptation; and to discuss the implications of some trends in VE research and development.
Document ID
19930065406
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Dizio, Paul
(NASA Lyndon B. Johnson Space Center Houston, TX, United States)
Lackner, James R.
(Brandeis Univ. Waltham, MA, United States)
Date Acquired
August 16, 2013
Publication Date
January 1, 1992
Publication Information
Publication: Presence: Teleoperators and Virtual Environments
Volume: 1
Issue: 3
ISSN: 1054-7460
Subject Category
Aerospace Medicine
Accession Number
93A49403
Funding Number(s)
CONTRACT_GRANT: NAG9-295
Distribution Limits
Public
Copyright
Other

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