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Simulation fidelity of a virtual environment displayWe assessed the degree to which a virtual environment system produced a faithful simulation of three-dimensional space by investigating the influence of a pitched optic array on the perception of gravity-referenced eye level (GREL). We compared the results with those obtained in a physical environment. In a within-subjects factorial design, 12 subjects indicated GREL while viewing virtual three-dimensional arrays at different static orientations. A physical array biased GREL more than did a geometrically identical virtual pitched array. However, addition of two sets of orthogonal parallel lines (a grid) to the virtual pitched array resulted in as large a bias as that obtained with the physical pitched array. The increased bias was caused by longitudinal, but not the transverse, components of the grid. We discuss implications of our results for spatial orientation models and for designs of virtual displays.
Document ID
19950071313
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Nemire, Kenneth
(NASA Ames Research Center Moffett Field, California, US, United States)
Jacoby, Richard H.
(Sterling Software United States)
Ellis, Stephen R.
(NASA Ames Research Center Moffett Field, California, US, United States)
Date Acquired
August 17, 2013
Publication Date
March 1, 1994
Publication Information
Publication: Human Factors
Volume: 36
Issue: 1
ISSN: 0018-7208
Subject Category
Man/System Technology And Life Support
Accession Number
95A85928
Funding Number(s)
CONTRACT_GRANT: UPN-199-06-12-25
CONTRACT_GRANT: UPN-199-16-12-08
Distribution Limits
Public
Copyright
Other

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