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Improving the human factors of software with CLIPSThe use of CLIPS has transformed a conventional graduate course on the human factors of software. Previously, the class centered on lectures and discussions of a mix of ideas for improving the user-friendliness of software. By using CLIPS, the course can focus instead on teaching students to build three rule-based projects in CLIPS for improving the human factors of software. For the first project, students construct a friendly CLIPS front-end to existing software. For the second project students build a CLIPS expert system to help comply with user-interface guidelines. Alternatively, students may build an expert system to assist in detecting discrepancies between user-interfaces and guidelines. For the third project, students use CLIPS to implement a GOMS Model Methodology to assess the human performance impacts of given user-interfaces. Feedback on the projects from the students' colleagues and superiors in the workplace confirm the effectiveness of this CLIPS project-oriented approach to teaching the human factors of user-computer systems. Future refinements are described. Suggestions for those wishing to try this approach are outlined.
Document ID
19960002918
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Nagy, Thomas J.
(George Washington Univ. Washington, DC, United States)
Date Acquired
September 6, 2013
Publication Date
August 15, 1990
Publication Information
Publication: NASA. Johnson Space Center, First CLIPS Conference Proceedings, Volume 2
Subject Category
Computer Programming And Software
Accession Number
96N12927
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.

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