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Collaborative, Sequential and Isolated Decisions in DesignThe Massachusetts Institute of Technology (MIT) Commission on Industrial Productivity, in their report Made in America, found that six recurring weaknesses were hampering American manufacturing industries. The two weaknesses most relevant to product development were 1) technological weakness in development and production, and 2) failures in cooperation. The remedies to these weaknesses are considered the essential twin pillars of CE: 1) improved development process, and 2) closer cooperation. In the MIT report, it is recognized that total cooperation among teams in a CE environment is rare in American industry, while the majority of the design research in mathematically modeling CE has assumed total cooperation. In this paper, we present mathematical constructs, based on game theoretic principles, to model degrees of collaboration characterized by approximate cooperation, sequential decision making and isolation. The design of a pressure vessel and a passenger aircraft are included as illustrative examples.
Document ID
20000033301
Acquisition Source
Headquarters
Document Type
Reprint (Version printed in journal)
Authors
Lewis, Kemper
(State Univ. of New York Buffalo, NY United States)
Mistree, Farrokh
(Georgia Inst. of Tech. Atlanta, GA United States)
Date Acquired
August 19, 2013
Publication Date
January 1, 1997
Subject Category
Engineering (General)
Report/Patent Number
DETC97/DTM-3883
Meeting Information
Meeting: Design Engineering Technical
Location: Sacramento, CA
Country: United States
Start Date: September 14, 1997
End Date: September 17, 1997
Sponsors: American Society of Mechanical Engineers
Funding Number(s)
CONTRACT_GRANT: NSF DMI-94-20405
CONTRACT_GRANT: NGT-51102
Distribution Limits
Public
Copyright
Other

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