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Exploring Gigabyte Datasets in Real Time: Architectures, Interfaces and Time-Critical DesignArchitectures and Interfaces: The implications of real-time interaction on software architecture design: decoupling of interaction/graphics and computation into asynchronous processes. The performance requirements of graphics and computation for interaction. Time management in such an architecture. Examples of how visualization algorithms must be modified for high performance. Brief survey of interaction techniques and design, including direct manipulation and manipulation via widgets. talk discusses how human factors considerations drove the design and implementation of the virtual wind tunnel. Time-Critical Design: A survey of time-critical techniques for both computation and rendering. Emphasis on the assignment of a time budget to both the overall visualization environment and to each individual visualization technique in the environment. The estimation of the benefit and cost of an individual technique. Examples of the modification of visualization algorithms to allow time-critical control.
Document ID
20020073528
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Bryson, Steve
(NASA Ames Research Center Moffett Field, CA United States)
Gerald-Yamasaki, Michael
Date Acquired
August 20, 2013
Publication Date
January 1, 1998
Subject Category
Computer Programming And Software
Meeting Information
Meeting: SIGGRAPH ''98
Location: Orlando, FL
Country: United States
Start Date: July 19, 1998
Funding Number(s)
PROJECT: RTOP 519-40-72
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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