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Designing a successful HMD-based experienceFor entertainment applications, a successful virtual experience based on a head-mounted display (HMD) needs to overcome some or all of the following problems: entering a virtual world is a jarring experience, people do not naturally turn their heads or talk to each other while wearing an HMD, putting on the equipment is hard, and people do not realize when the experience is over. In the Electric Garden at SIGGRAPH 97, we presented the Mad Hatter's Tea Party, a shared virtual environment experienced by more than 1,500 SIGGRAPH attendees. We addressed these HMD-related problems with a combination of back story, see-through HMDs, virtual characters, continuity of real and virtual objects, and the layout of the physical and virtual environments.
Document ID
20040088687
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
External Source(s)
Authors
Pierce, J. S.
(Carnegie Mellon University Pittsburgh, PA 15213, United States)
Pausch, R.
Sturgill, C. B.
Christiansen, K. D.
Kaiser, M. K.
Date Acquired
August 21, 2013
Publication Date
August 1, 1999
Publication Information
Publication: Presence (Cambridge, Mass.)
Volume: 8
Issue: 4
ISSN: 1054-7460
Subject Category
Life Sciences (General)
Distribution Limits
Public
Copyright
Other
Keywords
NASA Center ARC
NASA Discipline Space Human Factors

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