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High-power graphic computers for visual simulation: a real-time--rendering revolutionAdvances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.
Document ID
20040089473
Acquisition Source
Legacy CDMS
Document Type
Reprint (Version printed in journal)
Authors
Kaiser, M. K.
(NASA Ames Research Center Moffett Field CA United States)
Date Acquired
August 21, 2013
Publication Date
May 1, 1996
Publication Information
Publication: Behavior research methods, instruments, & computers : a journal of the Psychonomic Society, Inc
Volume: 28
Issue: 2
ISSN: 0743-3808
Subject Category
Life Sciences (General)
Distribution Limits
Public
Copyright
Other
Keywords
NASA Discipline Space Human Factors
NASA Center ARC

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