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Large Terrain Modeling and Visualization for PlanetsPhysics-based simulations are actively used in the design, testing, and operations phases of surface and near-surface planetary space missions. One of the challenges in realtime simulations is the ability to handle large multi-resolution terrain data sets within models as well as for visualization. In this paper, we describe special techniques that we have developed for visualization, paging, and data storage for dealing with these large data sets. The visualization technique uses a real-time GPU-based continuous level-of-detail technique that delivers multiple frames a second performance even for planetary scale terrain model sizes.
Document ID
20120013811
Acquisition Source
Jet Propulsion Laboratory
Document Type
Conference Paper
External Source(s)
Authors
Myint, Steven
(Jet Propulsion Lab., California Inst. of Tech. Pasadena, CA, United States)
Jain, Abhinandan
(Jet Propulsion Lab., California Inst. of Tech. Pasadena, CA, United States)
Cameron, Jonathan
(Jet Propulsion Lab., California Inst. of Tech. Pasadena, CA, United States)
Lim, Christopher
(Jet Propulsion Lab., California Inst. of Tech. Pasadena, CA, United States)
Date Acquired
August 26, 2013
Publication Date
August 2, 2011
Subject Category
Lunar And Planetary Science And Exploration
Distribution Limits
Public
Copyright
Other
Keywords
digital elevation map
SimScape
graphics processing unit (GPU)
mapping
terrain
clip mapping

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