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Adding computationally efficient realism to Monte Carlo turbulence simulationFrequently in aerospace vehicle flight simulation, random turbulence is generated using the assumption that the craft is small compared to the length scales of turbulence. The turbulence is presumed to vary only along the flight path of the vehicle but not across the vehicle span. The addition of the realism of three-dimensionality is a worthy goal, but any such attempt will not gain acceptance in the simulator community unless it is computationally efficient. A concept for adding three-dimensional realism with a minimum of computational complexity is presented. The concept involves the use of close rational approximations to irrational spectra and cross-spectra so that systems of stable, explicit difference equations can be used to generate the turbulence.
Document ID
19850020396
Acquisition Source
Legacy CDMS
Document Type
Technical Publication (TP)
Authors
Campbell, C. W.
(NASA Headquarters Washington, DC United States)
Date Acquired
September 5, 2013
Publication Date
May 1, 1985
Subject Category
Systems Analysis
Report/Patent Number
M-485
NAS 1.60:2469
NASA-TP-2469
Report Number: M-485
Report Number: NAS 1.60:2469
Report Number: NASA-TP-2469
Accession Number
85N28708
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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