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Simulating Activities: Relating Motives, Deliberation and Attentive CoordinationActivities are located behaviors, taking time, conceived as socially meaningful, and usually involving interaction with tools and the environment. In modeling human cognition as a form of problem solving (goal-directed search and operator sequencing), cognitive science researchers have not adequately studied "off-task" activities (e.g., waiting), non-intellectual motives (e.g., hunger), sustaining a goal state (e.g., playful interaction), and coupled perceptual-motor dynamics (e.g., following someone). These aspects of human behavior have been considered in bits and pieces in past research, identified as scripts, human factors, behavior settings, ensemble, flow experience, and situated action. More broadly, activity theory provides a comprehensive framework relating motives, goals, and operations. This paper ties these ideas together, using examples from work life in a Canadian High Arctic research station. The emphasis is on simulating human behavior as it naturally occurs, such that "working" is understood as an aspect of living. The result is a synthesis of previously unrelated analytic perspectives and a broader appreciation of the nature of human cognition. Simulating activities in this comprehensive way is useful for understanding work practice, promoting learning, and designing better tools, including human-robot systems.
Document ID
20020059648
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Clancey, William J.
(NASA Ames Research Center Moffett Field, CA United States)
Clancy, Daniel
Date Acquired
September 7, 2013
Publication Date
January 1, 2002
Subject Category
Behavioral Sciences
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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