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How Human Factors Drove the Design and Implementation of the Virtual WindtunnelThis viewgraph presentation describes decisions made at the NASA Ames Research Center during its development of a virtual windtunnel to assist humans in visualizing computational fluid dynamics simulations. User requirements for the system include the simulation of vortical structure, pressure distribution, and overall sense of flow. In addition, the system needs to support a variety of interfaces, excluding head mounts, and needs to use an object oriented approach. Direct manipulation of the system is most user-friendly when limited to only grab and point gestures. 'Visualization control tools' (vtools) improve the realism of the system. The necessary object oriented programming is in C++ and openGL. Users interact with objects called 'tools', which include vtools and tools which control the virtual wind tunnel environment. Other objects include data objects accessed by the visualizations. Visualizations can be added to the system by the user. The presentation includes a discussion of run-time architecture, and issues related to computation and implementation.
Document ID
20020064618
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Bryson, Steve
(NASA Ames Research Center Moffett Field, CA United States)
Gerald-Yamasaki, Michael
Date Acquired
September 7, 2013
Publication Date
January 1, 1998
Subject Category
Behavioral Sciences
Meeting Information
Meeting: Siggraph ''98 Talk
Location: Orlando, FL
Country: United States
Start Date: July 21, 1998
Funding Number(s)
PROJECT: RTOP 519-40-72
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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