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Helping Video Games Rewire "Our Minds"Biofeedback-modulated video games are games that respond to physiological signals as well as mouse, joystick or game controller input; they embody the concept of improving physiological functioning by rewarding specific healthy body signals with success at playing a video game. The NASA patented biofeedback-modulated game method blends biofeedback into popular off-the- shelf video games in such a way that the games do not lose their entertainment value. This method uses physiological signals (e.g., electroencephalogram frequency band ratio) not simply to drive a biofeedback display directly, or periodically modify a task as in other systems, but to continuously modulate parameters (e.g., game character speed and mobility) of a game task in real time while the game task is being performed by other means (e.g., a game controller). Biofeedback-modulated video games represent a new generation of computer and video game environments that train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies are poised to exploit the revolution in interactive multimedia home entertainment for the personal improvement, not just the diversion, of the user.
Document ID
20040086464
Acquisition Source
Langley Research Center
Document Type
Other
Authors
Pope, Alan T.
(NASA Langley Research Center Hampton, VA, United States)
Palsson, Olafur S.
(Mindspire, LLC United States)
Date Acquired
September 7, 2013
Publication Date
January 1, 2001
Subject Category
Behavioral Sciences
Distribution Limits
Public
Copyright
Public Use Permitted.
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