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The Application of Modeling and Simulation to the Behavioral Deficit of AutismThis abstract describes a research effort to apply technological advances in virtual reality simulation and computer-based games to create behavioral modification programs for individuals with Autism Spectrum Disorder (ASD). The research investigates virtual social skills training within a 3D game environment to diminish the impact of ASD social impairments and to increase learning capacity for optimal intellectual capability. Individuals with autism will encounter prototypical social contexts via computer interface and will interact with 3D avatars with predefined roles within a game-like environment. Incremental learning objectives will combine to form a collaborative social environment. A secondary goal of the effort is to begin the research and development of virtual reality exercises aimed at triggering the release of neurotransmitters to promote critical aspects of synaptic maturation at an early age to change the course of the disease.
Document ID
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Anton, John J.
(IVIR, Inc. United States)
Date Acquired
August 24, 2013
Publication Date
March 1, 2010
Publication Information
Publication: Selected Papers Presented at MODSIM World 2009 Conference and Expo
Subject Category
Systems Analysis And Operations Research
Distribution Limits
Public Use Permitted.
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