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Leveraging M and S in Soft Skills Training for the DoDSoft skills, also called "people skills," are typically hard to observe, quantify and measure. These skills have to do with how we relate to each other; communicating, listening, engaging in dialogue, giving feedback, cooperating as a team member, solving problems and resolving conflicts. Most of the soft skills training is scenario based, utilizing written or video-based scenarios. with limited or no branching, as well as quantitative feedback. This paper will outline a game-based approach to configurable, scenario-based, soft skills training. The paper will discuss the application of realistic visual behavior cues (e.g. body language, vocal inflection, facial expressions) and how these can benefit the learner. Using the concept of a "virtual vignette" this paper will discuss a prototype system intended to leach suicide prevention and provide qualitative feedback to the learner. The paper will also explore other soft skills training applications for this technology
Document ID
20110012077
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Cimino, James D.
(D2 TEAM-Sim Somerset, NJ, United States)
Date Acquired
August 25, 2013
Publication Date
March 1, 2011
Publication Information
Publication: Selected Papers and Presentations Presented at MODSIM World 2010 Conference Expo
Subject Category
Behavioral Sciences
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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