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Predicting Pilot Behavior in Medium Scale Scenarios Using Game Theory and Reinforcement LearningEffective automation is critical in achieving the capacity and safety goals of the Next Generation Air Traffic System. Unfortunately creating integration and validation tools for such automation is difficult as the interactions between automation and their human counterparts is complex and unpredictable. This validation becomes even more difficult as we integrate wide-reaching technologies that affect the behavior of different decision makers in the system such as pilots, controllers and airlines. While overt short-term behavior changes can be explicitly modeled with traditional agent modeling systems, subtle behavior changes caused by the integration of new technologies may snowball into larger problems and be very hard to detect. To overcome these obstacles, we show how integration of new technologies can be validated by learning behavior models based on goals. In this framework, human participants are not modeled explicitly. Instead, their goals are modeled and through reinforcement learning their actions are predicted. The main advantage to this approach is that modeling is done within the context of the entire system allowing for accurate modeling of all participants as they interact as a whole. In addition such an approach allows for efficient trade studies and feasibility testing on a wide range of automation scenarios. The goal of this paper is to test that such an approach is feasible. To do this we implement this approach using a simple discrete-state learning system on a scenario where 50 aircraft need to self-navigate using Automatic Dependent Surveillance-Broadcast (ADS-B) information. In this scenario, we show how the approach can be used to predict the ability of pilots to adequately balance aircraft separation and fly efficient paths. We present results with several levels of complexity and airspace congestion.
Document ID
20140008300
Acquisition Source
Ames Research Center
Document Type
Conference Paper
Authors
Yildiz, Yildiray
(University Affiliated Research Center (Calif. Univ. Santa Cruz) Moffett Field, CA, United States)
Agogino, Adrian
(University Affiliated Research Center (Calif. Univ. Santa Cruz) Moffett Field, CA, United States)
Brat, Guillaume
(Carnegie-Mellon Univ. Moffett Field, CA, United States)
Date Acquired
June 16, 2014
Publication Date
August 19, 2013
Subject Category
Air Transportation And Safety
Report/Patent Number
ARC-E-DAA-TN10476
Meeting Information
Meeting: AIAA Aerospace Sciences - Flight Sciences and Information Systems Event
Location: Boston, MA
Country: United States
Start Date: August 19, 2013
End Date: August 22, 2013
Sponsors: American Inst. of Aeronautics and Astronautics
Funding Number(s)
CONTRACT_GRANT: NAS2-03144
Distribution Limits
Public
Copyright
Public Use Permitted.
Keywords
Game Theory
Air Traffic Management
Reinforcement Learning
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