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Augmented Virtual Reality LaboratoryReal time motion tracking hardware has for the most part been cost prohibitive for research to regularly take place until recently. With the release of the Microsoft Kinect in November 2010, researchers now have access to a device that for a few hundred dollars is capable of providing redgreenblue (RGB), depth, and skeleton data. It is also capable of tracking multiple people in real time. For its original intended purposes, i.e. gaming, being used with the Xbox 360 and eventually Xbox One, it performs quite well. However, researchers soon found that although the sensor is versatile, it has limitations in real world applications. I was brought aboard this summer by William Little in the Augmented Virtual Reality (AVR) Lab at Kennedy Space Center to find solutions to these limitations.
Document ID
20150018115
Acquisition Source
Kennedy Space Center
Document Type
Other
Authors
Tully-Hanson, Benjamin
(California Univ. Irvine, CA, United States)
Date Acquired
September 17, 2015
Publication Date
August 10, 2015
Subject Category
Cybernetics, Artificial Intelligence And Robotics
Report/Patent Number
KSC-E-DAA-TN26136
Funding Number(s)
CONTRACT_GRANT: NNX13AJ45A
Distribution Limits
Public
Copyright
Public Use Permitted.
Keywords
Resolved Skeleton
Microsoft Kinect
Motion Tracking
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