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Visually induced motion in flight simulationVisually induced yaw (circularvection) resulting from a moving wide field presentation, and its interaction with vestibular yaw cues generated by base motion is discussed. A model is presented for the interaction between visual and motion cues in yaw which rationalizes the high frequency utilization of vestibular cues and the low frequency use of visual cues to support sustained angular velocity. The implications for fixed and moving base flight simulator design are discussed. Similar considerations apply to visually induced linear velocity (linearvection) and interesting asymmetries in the fore-aft direction are noted. Visually induced pitch and roll are discussed and modelled in terms of conflict between the visually induced motion and the information regarding attitude based upon graviceptor signals.
Document ID
19790007818
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Young, L. R.
(Massachusetts Inst. of Tech. Cambridge, MA, United States)
Date Acquired
August 10, 2013
Publication Date
October 1, 1978
Publication Information
Publication: AGARD Piloted Aircraft Environ. Simulation Tech.
Subject Category
Research And Support Facilities (Air)
Accession Number
79N15989
Funding Number(s)
CONTRACT_GRANT: NSG-2236
CONTRACT_GRANT: F33615-76-C-0039
Distribution Limits
Public
Copyright
Other
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