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Methods of sound simulation and applications in flight simulatorsAn overview of methods for electronically synthesizing sounds is presented. A given amount of hardware and computer capacity places an upper limit on the degree and fidelity of realism of sound simulation which is attainable. Good sound realism for aircraft simulators can be especially expensive because of the complexity of flight sounds and their changing patterns through time. Nevertheless, the flight simulator developed at the Research Institute for Human Engineering, West Germany, shows that it is possible to design an inexpensive sound simulator with the required acoustic properties using analog computer elements. The characteristics of the sub-sound elements produced by this sound simulator for take-off, cruise and approach are discussed.
Document ID
19800010856
Acquisition Source
Legacy CDMS
Document Type
Technical Memorandum (TM)
Authors
Gaertner, K. P.
(NASA Headquarters Washington, DC United States)
Date Acquired
September 4, 2013
Publication Date
January 1, 1980
Subject Category
Research And Support Facilities (Air)
Report/Patent Number
REPT-22
NASA-TM-75768
Report Number: REPT-22
Report Number: NASA-TM-75768
Accession Number
80N19133
Funding Number(s)
CONTRACT_GRANT: NASW-3199
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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