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Zero-gravity movement studiesThe use of computer graphics to simulate the movement of articulated animals and mechanisms has a number of uses ranging over many fields. Human motion simulation systems can be useful in education, medicine, anatomy, physiology, and dance. In biomechanics, computer displays help to understand and analyze performance. Simulations can be used to help understand the effect of external or internal forces. Similarly, zero-gravity simulation systems should provide a means of designing and exploring the capabilities of hypothetical zero-gravity situations before actually carrying out such actions. The advantage of using a simulation of the motion is that one can experiment with variations of a maneuver before attempting to teach it to an individual. The zero-gravity motion simulation problem can be divided into two broad areas: human movement and behavior in zero-gravity, and simulation of articulated mechanisms.
Document ID
19860001430
Acquisition Source
Legacy CDMS
Document Type
Contractor Report (CR)
Authors
Badler, N. I.
(Pennsylvania Univ. Philadelphia, PA, United States)
Fishwick, P.
(Pennsylvania Univ. Philadelphia, PA, United States)
Taft, N.
(Pennsylvania Univ. Philadelphia, PA, United States)
Agrawala, M.
(Pennsylvania Univ. Philadelphia, PA, United States)
Date Acquired
September 5, 2013
Publication Date
May 31, 1985
Subject Category
Systems Analysis
Report/Patent Number
NASA-CR-171899
NAS 1.26:171899
Report Number: NASA-CR-171899
Report Number: NAS 1.26:171899
Accession Number
86N10897
Funding Number(s)
PROJECT: RTOP 506-57-27-36
CONTRACT_GRANT: NAS9-16634
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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