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Algorithmic commonalities in the parallel environmentThe ultimate aim of this project was to analyze procedures from substantially different application areas to discover what is either common or peculiar in the process of conversion to the Massively Parallel Processor (MPP). Three areas were identified: molecular dynamic simulation, production systems (rule systems), and various graphics and vision algorithms. To date, only selected graphics procedures have been investigated. They are the most readily available, and produce the most visible results. These include simple polygon patch rendering, raycasting against a constructive solid geometric model, and stochastic or fractal based textured surface algorithms. Only the simplest of conversion strategies, mapping a major loop to the array, has been investigated so far. It is not entirely satisfactory.
Document ID
19870017126
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Mcanulty, Michael A.
(Alabama Univ. Birmingham, AL, United States)
Wainer, Michael S.
(Alabama Univ. Birmingham, AL, United States)
Date Acquired
September 5, 2013
Publication Date
July 1, 1987
Publication Information
Publication: NASA. Goddard Space Flight Center, Frontiers of Massively Parallel Scientific Computation
Subject Category
Computer Programming And Software
Accession Number
87N26559
Funding Number(s)
CONTRACT_GRANT: NGT-02-002-800
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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