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Mapping a battlefield simulation onto message-passing parallel architecturesPerhaps the most critical problem in distributed simulation is that of mapping: without an effective mapping of workload to processors the speedup potential of parallel processing cannot be realized. Mapping a simulation onto a message-passing architecture is especially difficult when the computational workload dynamically changes as a function of time and space; this is exactly the situation faced by battlefield simulations. This paper studies an approach where the simulated battlefield domain is first partitioned into many regions of equal size; typically there are more regions than processors. The regions are then assigned to processors; a processor is responsible for performing all simulation activity associated with the regions. The assignment algorithm is quite simple and attempts to balance load by exploiting locality of workload intensity. The performance of this technique is studied on a simple battlefield simulation implemented on the Flex/32 multiprocessor. Measurements show that the proposed method achieves reasonable processor efficiencies. Furthermore, the method shows promise for use in dynamic remapping of the simulation.
Document ID
19880002905
Acquisition Source
Legacy CDMS
Document Type
Preprint (Draft being sent to journal)
Authors
Nicol, David M.
(NASA Langley Research Center Hampton, VA, United States)
Date Acquired
September 5, 2013
Publication Date
October 1, 1987
Subject Category
Computer Programming And Software
Report/Patent Number
ICASE-87-51
NASA-CR-178396
NAS 1.26:178396
Report Number: ICASE-87-51
Report Number: NASA-CR-178396
Report Number: NAS 1.26:178396
Accession Number
88N12287
Funding Number(s)
PROJECT: RTOP 505-90-21-01
CONTRACT_GRANT: NAS1-18107
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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