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Time- and position-varying infrared scene simulationRapidly changing infrared scenes can be generated as a function of position using thermally produced irradiance. This can be done most conveniently by using a variable dwell-time, variable diameter, and scanning laser beam to deposit a predetermined amount of laser energy, as a function of position, on the target surface. An infrared target simulator has been designed and tested to perform within stringent temperature simulation requirements: heating rate of over 100 K/sec is achieved, and temperature gradients of 200 K/mm can be maintained. Problems with heat transfer between adjacent elements at different temperatures are solved by modeling the thermal layer on the target surface as a low-pass filter, which cuts off all the frequencies above the thermal cutoff frequency. When the system approach is taken to the infrared simulation design, the optical system limited performance results in the best realizable performance. In this case, the thermal layer on the target surface is designed so that the thermal cutoff frequency is above the optical cutoff frequency.
Document ID
19880053172
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Scholl, Marija S.
(California Institute of Technology Jet Propulsion Laboratory, Pasadena, United States)
Scholl, James W.
(Alenka Associates Tempe, AZ, United States)
Date Acquired
August 13, 2013
Publication Date
January 1, 1987
Subject Category
Optics
Meeting Information
Meeting: Infrared technology XIII
Location: San Diego, CA
Country: United States
Start Date: August 18, 1987
End Date: August 20, 1987
Accession Number
88A40399
Distribution Limits
Public
Copyright
Other

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