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Design considerations for a space databasePart of the information used in a real-time simulator is stored in the visual database. This information is processed by an image generator and displayed as a real-time visual image. The database must be constructed in a specific format, and it should efficiently utilize the capacities of the image generator that is was created for. A visual simulation is crucially dependent upon the success with which the database provides visual cues and recognizable scenes. For this reason, more and more attention is being paid to the art and science of creating effective real-time visual databases. Investigated here are the database design considerations required for a space-oriented real-time simulator. Space applications often require unique designs that correspond closely to the particular image-generator hardware and visual-database-management software. Specific examples from the databases constructed for NASA and its Evans and Sutherland CT6 image generator illustrate the various design strategies used in a space-simulation environment. These database design considerations are essential for all who would create a space database.
Document ID
19900011343
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Moss, Lance M.
(Evans and Sutherland Computer Corp. Salt Lake City, UT, United States)
Date Acquired
September 6, 2013
Publication Date
August 1, 1989
Publication Information
Publication: NASA, Lyndon B. Johnson Space Center, Graphics Technology in Space Applications (GTSA 1989)
Subject Category
Documentation And Information Science
Accession Number
90N20659
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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