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Human task animation from performance models and natural language inputGraphical manipulation of human figures is essential for certain types of human factors analyses such as reach, clearance, fit, and view. In many situations, however, the animation of simulated people performing various tasks may be based on more complicated functions involving multiple simultaneous reaches, critical timing, resource availability, and human performance capabilities. One rather effective means for creating such a simulation is through a natural language description of the tasks to be carried out. Given an anthropometrically-sized figure and a geometric workplace environment, various simple actions such as reach, turn, and view can be effectively controlled from language commands or standard NASA checklist procedures. The commands may also be generated by external simulation tools. Task timing is determined from actual performance models, if available, such as strength models or Fitts' Law. The resulting action specification are animated on a Silicon Graphics Iris workstation in real-time.
Document ID
19900011362
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Esakov, Jeffrey
(Pennsylvania Univ. Philadelphia, PA, United States)
Badler, Norman I.
(Pennsylvania Univ. Philadelphia, PA, United States)
Jung, Moon
(Pennsylvania Univ. Philadelphia, PA, United States)
Date Acquired
September 6, 2013
Publication Date
August 1, 1989
Publication Information
Publication: NASA, Lyndon B. Johnson Space Center, Graphics Technology in Space Applications (GTSA 1989)
Subject Category
Computer Programming And Software
Accession Number
90N20678
Funding Number(s)
CONTRACT_GRANT: NSF MCS-82-19196
CONTRACT_GRANT: NSF DMC-85-16114
CONTRACT_GRANT: DAAG29-84-K-0061
CONTRACT_GRANT: NSF IST-86-12984
CONTRACT_GRANT: NAG2-426
CONTRACT_GRANT: NGT-50063
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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