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Reactive behavior, learning, and anticipationReactive systems always act, thinking only long enough to 'look up' the action to execute. Traditional planning systems think a lot, and act only after generating fairly precise plans. Each represents an endpoint on a spectrum. It is argued that primitive forms of reasoning, like anticipation, play an important role in reducing the cost of learning and that the decision to act or think should be based on the uncertainty associated with the utility of executing an action in a particular situation. An architecture for an adaptable reactive system is presented and it is shown how it can be augmented with a simple anticipation mechanism that can substantially reduce the cost and time of learning.
Document ID
19900020592
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Whitehead, Steven D.
(Rochester Univ. NY, United States)
Ballard, Dana H.
(Rochester Univ. NY, United States)
Date Acquired
September 6, 2013
Publication Date
January 31, 1989
Publication Information
Publication: JPL, California Inst. of Tech., Proceedings of the NASA Conference on Space Telerobotics, Volume 5
Subject Category
Man/System Technology And Life Support
Accession Number
90N29908
Funding Number(s)
CONTRACT_GRANT: R01-NS22407-01
CONTRACT_GRANT: NSF DCR-86-02958
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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