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Debugging expert systems using a dynamically created hypertext networkThe labor intensive nature of expert system writing and debugging motivated this study. The hypothesis is that a hypertext based debugging tool is easier and faster than one traditional tool, the graphical execution trace. HESDE (Hypertext Expert System Debugging Environment) uses Hypertext nodes and links to represent the objects and their relationships created during the execution of a rule based expert system. HESDE operates transparently on top of the CLIPS (C Language Integrated Production System) rule based system environment and is used during the knowledge base debugging process. During the execution process HESDE builds an execution trace. Use of facts, rules, and their values are automatically stored in a Hypertext network for each execution cycle. After the execution process, the knowledge engineer may access the Hypertext network and browse the network created. The network may be viewed in terms of rules, facts, and values. An experiment was conducted to compare HESDE with a graphical debugging environment. Subjects were given representative tasks. For speed and accuracy, in eight of the eleven tasks given to subjects, HESDE was significantly better.
Document ID
19920007394
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Boyle, Craig D. B.
(Texas A&M Univ. College Station, TX, United States)
Schuette, John F.
(Texas A&M Univ. College Station, TX, United States)
Date Acquired
September 6, 2013
Publication Date
September 1, 1991
Publication Information
Publication: NASA. Johnson Space Center, Second CLIPS Conference Proceedings, Volume 2
Subject Category
Computer Programming And Software
Accession Number
92N16612
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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