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Synthetic laser range imagery using Z-bufferingA technique for simulating laser range imagers using Z-buffering and readily available 3D graphics hardware is described. This approach utilizes the graphics hardware features available for hidden surface removal to achieve faster than real-time speed. How Z-buffering works in graphics workstations, how it can be adapted to provide a simulation of laser range images, and the performance characteristics of this simulation on a computer are shown.
Document ID
19920036465
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Norsworthy, Robert
(Lockheed Engineering and Sciences Co., Intelligent Systems Dept., Houston TX, United States)
Date Acquired
August 15, 2013
Publication Date
January 1, 1990
Subject Category
Computer Operations And Hardware
Meeting Information
Meeting: 1990 Annual Summer Computer Simulation Conference
Location: Calgary
Country: Canada
Start Date: July 16, 1990
End Date: July 18, 1990
Sponsors: Society for Computer Simulation
Accession Number
92A19089
Funding Number(s)
CONTRACT_GRANT: NAS9-15800
CONTRACT_GRANT: NAS9-17900
Distribution Limits
Public
Copyright
Other

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