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A rapid algorithm for realistic human reaching and its use in a virtual reality systemThe Graphics Analysis Facility (GRAF) at JSC has developed a rapid algorithm for computing realistic human reaching. The algorithm was applied to GRAF's anthropometrically correct human model and used in a 3D computer graphics system and a virtual reality system. The nature of the algorithm and its uses are discussed.
Document ID
19940029115
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Aldridge, Ann
(Lockheed Engineering and Sciences Co. Houston, TX., United States)
Pandya, Abhilash
(Lockheed Engineering and Sciences Co. Houston, TX., United States)
Goldsby, Michael
(Lockheed Engineering and Sciences Co. Houston, TX., United States)
Maida, James
(NASA Lyndon B. Johnson Space Center Houston, TX, United States)
Date Acquired
September 6, 2013
Publication Date
January 1, 1994
Publication Information
Publication: Seventh Annual Workshop on Space Operations Applications and Research (SOAR 1993), Volume 2
Subject Category
Man/System Technology And Life Support
Accession Number
94N33621
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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