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Active localization of virtual soundsWe describe a virtual sound display built around a 12 MHz 80286 microcomputer and special purpose analog hardware. The display implements most of the primary cues for sound localization in the ear-level plane. Static information about direction is conveyed by interaural time differences and, for frequencies above 1800 Hz, by head sound shadow (interaural intensity differences) and pinna sound shadow. Static information about distance is conveyed by variation in sound pressure (first power law) for all frequencies, by additional attenuation in the higher frequencies (simulating atmospheric absorption), and by the proportion of direct to reverberant sound. When the user actively locomotes, the changing angular position of the source occasioned by head rotations provides further information about direction and the changing angular velocity produced by head translations (motion parallax) provides further information about distance. Judging both from informal observations by users and from objective data obtained in an experiment on homing to virtual and real sounds, we conclude that simple displays such as this are effective in creating the perception of external sounds to which subjects can home with accuracy and ease.
Document ID
19950007641
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Loomis, Jack M.
(California Univ. Santa Barbara, CA, United States)
Hebert, C.
(California Univ. Santa Barbara, CA, United States)
Cicinelli, J. G.
(California Univ. Santa Barbara, CA, United States)
Date Acquired
September 6, 2013
Publication Date
June 1, 1991
Publication Information
Publication: NASA. Ames Research Center, Human Machine Interfaces for Teleoperators and Virtual Environments
Subject Category
Acoustics
Accession Number
95N14054
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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