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Virtual reality and telerobotics applications of an Address Recalculation PipelineThe technology described in this paper was designed to reduce latency to user interactions in immersive virtual reality environments. It is also ideally suited to telerobotic applications such as interaction with remote robotic manipulators in space or in deep sea operations. in such circumstances the significant latency is observed response to user stimulus which is due to communications delays, and the disturbing jerkiness due to low and unpredictable frame rates on compressed video user feedback or computationally limited virtual worlds, can be masked by our techniques. The user is provided with highly responsive visual feedback independent of communication or computational delays in providing physical video feedback or in rendering virtual world images. Virtual and physical environments can be combined seamlessly using these techniques.
Document ID
19950009562
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Regan, Matthew
(Monash Univ. Clayton, Australia)
Pose, Ronald
(Monash Univ. Clayton, Australia)
Date Acquired
September 6, 2013
Publication Date
November 1, 1994
Publication Information
Publication: NASA. Johnson Space Center, ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics
Subject Category
Cybernetics
Accession Number
95N15977
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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