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Scripting human animations in a virtual environmentThe current deficiencies of virtual environment (VE) are well known: annoying lag time in drawing the current view, drastically simplified environments to reduce that time lag, low resolution and narrow field of view. Animation scripting is an application of VE technology which can be carried out successfully despite these deficiencies. The final product is a smoothly moving high resolution animation displaying detailed models. In this system, the user is represented by a human computer model with the same body proportions. Using magnetic tracking, the motions of the model's upper torso, head and arms are controlled by the user's movements (18 degrees of freedom). The model's lower torso and global position and orientation are controlled by a spaceball and keypad (12 degrees of freedom). Using this system human motion scripts can be extracted from the user's movements while immersed in a simplified virtual environment. Recorded data is used to define key frames; motion is interpolated between them and post processing adds a more detailed environment. The result is a considerable savings in time and a much more natural-looking movement of a human figure in a smooth and seamless animation.
Document ID
19950009577
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Goldsby, Michael E.
(Lockheed Engineering and Sciences Co. Houston, TX., United States)
Pandya, Abhilash K.
(Lockheed Engineering and Sciences Co. Houston, TX., United States)
Maida, James C.
(NASA Lyndon B. Johnson Space Center Houston, TX, United States)
Date Acquired
September 6, 2013
Publication Date
November 1, 1994
Publication Information
Publication: ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics
Subject Category
Cybernetics
Accession Number
95N15992
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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