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Design considerations for parallel graphics librariesApplications which run on parallel supercomputers are often characterized by massive datasets. Converting these vast collections of numbers to visual form has proven to be a powerful aid to comprehension. For a variety of reasons, it may be desirable to provide this visual feedback at runtime. One way to accomplish this is to exploit the available parallelism to perform graphics operations in place. In order to do this, we need appropriate parallel rendering algorithms and library interfaces. This paper provides a tutorial introduction to some of the issues which arise in designing parallel graphics libraries and their underlying rendering algorithms. The focus is on polygon rendering for distributed memory message-passing systems. We illustrate our discussion with examples from PGL, a parallel graphics library which has been developed on the Intel family of parallel systems.
Document ID
19950013597
Acquisition Source
Legacy CDMS
Document Type
Contractor Report (CR)
Authors
Crockett, Thomas W.
(Institute for Computer Applications in Science and Engineering Hampton, VA, United States)
Date Acquired
September 6, 2013
Publication Date
June 1, 1994
Subject Category
Computer Systems
Report/Patent Number
NAS 1.26:194935
NASA-CR-194935
ICASE-94-49
AD-A283733
Report Number: NAS 1.26:194935
Report Number: NASA-CR-194935
Report Number: ICASE-94-49
Report Number: AD-A283733
Accession Number
95N20013
Funding Number(s)
CONTRACT_GRANT: NAS1-18605
PROJECT: RTOP 505-90-52-01
CONTRACT_GRANT: NAS1-19480
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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