NASA Logo

NTRS

NTRS - NASA Technical Reports Server

Due to the lapse in federal government funding, NASA is not updating this website. We sincerely regret this inconvenience.

Back to Results
Method of encouraging attention by correlating video game difficulty with attention levelA method of encouraging attention in persons such as those suffering from Attention Deficit Disorder is provided by correlating the level of difficulty of a video game with the level of attention in a subject. A conventional video game comprises a video display which depicts objects for interaction with a player and a difficulty adjuster which increases the difficulty level, e.g., action speed and/or evasiveness of the depicted object, in a predetermined manner. The electrical activity of the brain is measured at selected sites to determine levels of awareness, e.g., activity in the beta, theta, and alpha states. A value is generated based on this measured electrical signal which is indicative of the level of awareness. The difficulty level of the game is increased as the awareness level value decreases and is decreased as this awareness level value increases.
Document ID
19950016162
Acquisition Source
Legacy CDMS
Document Type
Other - Patent
Authors
Pope, Alan T.
(NASA Langley Research Center Hampton, VA, United States)
Bogart, Edward H.
(Lockheed Engineering and Sciences Co. Hampton, VA., United States)
Date Acquired
August 16, 2013
Publication Date
December 27, 1994
Subject Category
Behavioral Sciences
Report/Patent Number
Patent Number: NASA-CASE-LAR-15022-1
Patent Number: US-PATENT-5,377,100
Patent Application Number: US-PATENT-APPL-SN-029808
Accession Number
95N22579
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
Patent
NASA-CASE-LAR-15022-1|US-PATENT-5,377,100
Patent Application
US-PATENT-APPL-SN-029808
No Preview Available