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Leveraging object-oriented development at AmesThis paper presents lessons learned by the Software Engineering Process Group (SEPG) from results of supporting two projects at NASA Ames using an Object Oriented Rapid Prototyping (OORP) approach supported by a full featured visual development environment. Supplemental lessons learned from a large project in progress and a requirements definition are also incorporated. The paper demonstrates how productivity gains can be made by leveraging the developer with a rich development environment, correct and early requirements definition using rapid prototyping, and earlier and better effort estimation and software sizing through object-oriented methods and metrics. Although the individual elements of OO methods, RP approach and OO metrics had been used on other separate projects, the reported projects were the first integrated usage supported by a rich development environment. Overall the approach used was twice as productive (measured by hours per OO Unit) as a C++ development.
Document ID
19950024823
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Wenneson, Greg
(NASA Ames Research Center Moffett Field, CA, United States)
Connell, John
(NASA Ames Research Center Moffett Field, CA, United States)
Date Acquired
September 6, 2013
Publication Date
December 1, 1994
Publication Information
Publication: NASA. Goddard Space Flight Center, Proceedings of the 19th Annual Software Engineering Workshop
Subject Category
Computer Programming And Software
Accession Number
95N31244
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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