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Virtual egocenters as a function of display geometric field of view and eye station pointThe accurate location of one's virtual egocenter in a geometric space is of critical importance for immersion technologies. This experiment was conducted to investigate the role of field of view (FOV) and observer station points in the perception of the location of one's egocenter (the personal viewpoint) in virtual space. Rivalrous cues to the accurate location of one's egocenter may be one factor involved in simulator sickness. Fourteen subjects viewed an animated 3D model, of the room in which they sat, binocularly, from Eye Station Points (ESP) of either 300 or 800 millimeters. The display was on a 190 by 245 mm monitor, at a resolution of 320 by 200 pixels with 256 colors. They saw four models of the room designed with four geometric field of view (FOVg) conditions of 18, 48, 86, and 140 degrees. They drew the apparent paths of the camera in the room on a bitmap of the room as seen from infinity above. Large differences in the paths of the camera were seen as a function of both FOVg and ESP. Ten of the subjects were then asked to find the position for each display that minimized camera motion. The results fit well with predictions from an equation that took the ratio of human FOV (roughly 180 degrees) to FOVg times the Geometric Eye Point (GEP) of the imager: Zero Station Point = (180/FOVg)*GEP
Document ID
19960007739
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Psotka, Joseph
(Army Research Inst. Alexandria, VA, United States)
Date Acquired
September 6, 2013
Publication Date
May 7, 1993
Publication Information
Publication: NASA. Johnson Space Center, Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology
Subject Category
Computer Programming And Software
Accession Number
96N14905
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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