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Cognitive factors associated with immersion in virtual environmentsImmersion into the dataspace provided by a computer, and the feeling of really being there or 'presence', are commonly acknowledged as the uniquely important features of virtual reality environments. How immersed one feels appears to be determined by a complex set of physical components and affordances of the environment, and as yet poorly understood psychological processes. Pimentel and Teixeira say that the experience of being immersed in a computer-generated world involves the same mental shift of 'suspending your disbelief for a period of time' as 'when you get wrapped up in a good novel or become absorbed in playing a computer game'. That sounds as if it could be right, but it would be good to get some evidence for these important conclusions. It might be even better to try to connect these statements with theoretical positions that try to do justice to complex cognitive processes. The basic precondition for understanding Virtual Reality (VR) is understanding the spatial representation systems that localize our bodies or egocenters in space. The effort to understand these cognitive processes is being driven with new energy by the pragmatic demands of successful virtual reality environments, but the literature is largely sparse and anecdotal.
Document ID
19960007740
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Psotka, Joseph
(Army Research Inst. Alexandria, VA, United States)
Davison, Sharon
(Army Research Inst. Alexandria, VA, United States)
Date Acquired
September 6, 2013
Publication Date
May 7, 1993
Publication Information
Publication: NASA. Johnson Space Center, Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology
Subject Category
Computer Programming And Software
Accession Number
96N14906
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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