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A microbased shared virtual world prototypeVirtual reality (VR) allows sensory immersion and interaction with a computer-generated environment. The user adopts a physical interface with the computer, through Input/Output devices such as a head-mounted display, data glove, mouse, keyboard, or monitor, to experience an alternate universe. What this means is that the computer generates an environment which, in its ultimate extension, becomes indistinguishable from the real world. 'Imagine a wraparound television with three-dimensional programs, including three-dimensional sound, and solid objects that you can pick up and manipulate, even feel with your fingers and hands.... 'Imagine that you are the creator as well as the consumer of your artificial experience, with the power to use a gesture or word to remold the world you see and hear and feel. That part is not fiction... three-dimensional computer graphics, input/output devices, computer models that constitute a VR system make it possible, today, to immerse yourself in an artificial world and to reach in and reshape it.' Our research's goal was to propose a feasibility experiment in the construction of a networked virtual reality system, making use of current personal computer (PC) technology. The prototype was built using Borland C compiler, running on an IBM 486 33 MHz and a 386 33 MHz. Each game currently is represented as an IPX client on a non-dedicated Novell server. We initially posed the two questions: (1) Is there a need for networked virtual reality? (2) In what ways can the technology be made available to the most people possible?
Document ID
19960007817
Acquisition Source
Legacy CDMS
Document Type
Conference Paper
Authors
Pitts, Gerald
(Trinity Univ. San Antonio, TX, United States)
Robinson, Mark
(Trinity Univ. San Antonio, TX, United States)
Strange, Steve
(Trinity Univ. San Antonio, TX, United States)
Date Acquired
September 6, 2013
Publication Date
May 7, 1993
Publication Information
Publication: NASA. Johnson Space Center, Proceedings of the 1993 Conference on Intelligent Computer-Aided Training and Virtual Environment Technology, Volume 1
Subject Category
Computer Programming And Software
Accession Number
96N14983
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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