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The development, assessment and validation of virtual reality for human anatomy instructionThis research project seeks to meet the objective of science training by developing, assessing, validating and utilizing VR as a human anatomy training medium. Current anatomy instruction is primarily in the form of lectures and usage of textbooks. In ideal situations, anatomic models, computer-based instruction, and cadaver dissection are utilized to augment traditional methods of instruction. At many institutions, lack of financial resources limits anatomy instruction to textbooks and lectures. However, human anatomy is three-dimensional, unlike the one-dimensional depiction found in textbooks and the two-dimensional depiction found on the computer. Virtual reality allows one to step through the computer screen into a 3-D artificial world. The primary objective of this project is to produce a virtual reality application of the abdominopelvic region of a human cadaver that can be taken back to the classroom. The hypothesis is that an immersive learning environment affords quicker anatomic recognition and orientation and a greater level of retention in human anatomy instruction. The goal is to augment not replace traditional modes of instruction.
Document ID
19960025432
Acquisition Source
Marshall Space Flight Center
Document Type
Conference Paper
Authors
Marshall, Karen Benn
(Oakwood Coll. Huntsville, AL United States)
Date Acquired
September 6, 2013
Publication Date
February 1, 1996
Publication Information
Publication: Research Reports: 1995 NASA/ASEE Summer Faculty Fellowship Program
Subject Category
Aerospace Medicine
Accession Number
96N27469
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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