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Haptic interfaces: Hardware, software and human performanceVirtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.
Document ID
19960026480
Acquisition Source
Langley Research Center
Document Type
Conference Paper
Authors
Srinivasan, Mandayam A.
(Massachusetts Inst. of Tech. Cambridge, MA United States)
Date Acquired
September 6, 2013
Publication Date
November 1, 1995
Subject Category
Man/System Technology And Life Support
Accession Number
96N28125
Funding Number(s)
CONTRACT_GRANT: N61339-94-C-0087
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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