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Becoming Reactive by ConcretizationOne way to build a reactive system is to construct an action table indexed by the current situation or stimulus. The action table describes what course of action to pursue for each situation or stimulus. This paper describes an incremental approach to constructing the action table through achieving goals with a hierarchical search system. These hierarchies are generated with transformations called concretizations, which add constraints to a problem and which can reduce the search space. The basic idea is that an action for a state is looked up in the action table and executed whenever the action table has an entry for that state; otherwise, a path is found to the nearest (cost-wise in a graph with costweighted arcs) state that has a mappring from a state in the next highest hierarchy. For each state along the solution path, the successor state in the path is cached in the action table entry for that state. Without caching, the hierarchical search system can logarithmically reduce search. When the table is complete the system no longer searches: it simply reacts by proceeding to the state listed in the table for each state. Since the cached information is specific only to the nearest state in the next highest hierarchy and not the goal, inter-goal transfer of reactivity is possible. To illustrate our approach, we show how an implemented hierarchical search system can completely reactive.
Document ID
19960047163
Acquisition Source
Ames Research Center
Document Type
Conference Paper
Authors
Prieditis, Armand
(California Univ. Davis, CA United States)
Janakiraman, Bhaskar
(California Univ. Davis, CA United States)
Date Acquired
September 6, 2013
Publication Date
April 1, 1992
Publication Information
Publication: Proceedings of the Workshop on Change of Representation and Problem Reformulation
Subject Category
Cybernetics
Accession Number
96N32925
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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