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Direct Volume Rendering with Shading via Three-Dimensional TexturesA new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.
Document ID
19970022121
Acquisition Source
Ames Research Center
Document Type
Reprint (Version printed in journal)
External Source(s)
Authors
VanGelder, Allen
(California Univ. Santa Cruz, CA United States)
Kim, Kwansik
(California Univ. Santa Cruz, CA United States)
Date Acquired
September 6, 2013
Publication Date
January 1, 1996
Publication Information
Publication: Appeared in ACM Symposium on Volume Visualization
Subject Category
Computer Programming And Software
Report/Patent Number
NAS 1.26:204764
NASA-CR-204764
Report Number: NAS 1.26:204764
Report Number: NASA-CR-204764
Accession Number
97N22730
Funding Number(s)
CONTRACT_GRANT: NAG2-991
CONTRACT_GRANT: NSF CCR-95-03829
CONTRACT_GRANT: NSF ASC-91-02497
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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