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Optimal Reward Functions in Distributed Reinforcement LearningWe consider the design of multi-agent systems so as to optimize an overall world utility function when (1) those systems lack centralized communication and control, and (2) each agents runs a distinct Reinforcement Learning (RL) algorithm. A crucial issue in such design problems is to initialize/update each agent's private utility function, so as to induce best possible world utility. Traditional 'team game' solutions to this problem sidestep this issue and simply assign to each agent the world utility as its private utility function. In previous work we used the 'Collective Intelligence' framework to derive a better choice of private utility functions, one that results in world utility performance up to orders of magnitude superior to that ensuing from use of the team game utility. In this paper we extend these results. We derive the general class of private utility functions that both are easy for the individual agents to learn and that, if learned well, result in high world utility. We demonstrate experimentally that using these new utility functions can result in significantly improved performance over that of our previously proposed utility, over and above that previous utility's superiority to the conventional team game utility.
Document ID
20010066523
Acquisition Source
Ames Research Center
Document Type
Other
Authors
Wolpert, David H.
(NASA Ames Research Center Moffett Field, CA United States)
Tumer, Kagan
(NASA Ames Research Center Moffett Field, CA United States)
Date Acquired
September 7, 2013
Publication Date
January 1, 2000
Subject Category
Computer Programming And Software
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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