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On Animating 2D Velocity FieldsA velocity field. even one that represents a steady state flow implies a dynamical system. Animated velocity fields is an important tool in understanding such complex phenomena. This paper looks at a number of techniques that animate velocity fields and propose two new alternatives, These are texture advection and streamline cycling. The common theme among these techniques is the use of advection on some texture to generate a realistic animation of the velocity field. Texture synthesis and selection for these methods are presented. Strengths and weaknesses of the techniques are also discussed in conjunction with several examples.
Document ID
20010081060
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Kao, David
(NASA Ames Research Center Moffett Field, CA United States)
Pang, Alex
(California Univ. Santa Cruz, CA United States)
Date Acquired
September 7, 2013
Publication Date
January 30, 2000
Subject Category
Fluid Mechanics And Thermodynamics
Meeting Information
Meeting: IEEE Visualization 2000
Country: Unknown
Start Date: January 1, 2000
Sponsors: Institute of Electrical and Electronics Engineers
Funding Number(s)
CONTRACT_GRANT: NSF ACI-96-19020
CONTRACT_GRANT: N66001-97-8900
CONTRACT_GRANT: W-7405-eng-48
CONTRACT_GRANT: NCC2-5281
CONTRACT_GRANT: LLNL-B347879
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
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