NASA Logo

NTRS

NTRS - NASA Technical Reports Server

Press Enter or click the Search button to begin your search.

Back to Results
Advecting Procedural Textures for 2D Flow AnimationThis paper proposes the use of specially generated 3D procedural textures for visualizing steady state 2D flow fields. We use the flow field to advect and animate the texture over time. However, using standard texture advection techniques and arbitrary textures will introduce some undesirable effects such as: (a) expanding texture from a critical source point, (b) streaking pattern from the boundary of the flowfield, (c) crowding of advected textures near an attracting spiral or sink, and (d) absent or lack of textures in some regions of the flow. This paper proposes a number of strategies to solve these problems. We demonstrate how the technique works using both synthetic data and computational fluid dynamics data.
Document ID
20020057891
Acquisition Source
Ames Research Center
Document Type
Preprint (Draft being sent to journal)
Authors
Kao, David
(NASA Ames Research Center Moffett Field, CA United States)
Pang, Alex
(California Univ. Santa Cruz, CA United States)
Moran, Pat
Date Acquired
September 7, 2013
Publication Date
January 1, 2001
Subject Category
Fluid Mechanics And Thermodynamics
Funding Number(s)
CONTRACT_GRANT: LLNL-B347879
CONTRACT_GRANT: NSF ACI-99-08881
CONTRACT_GRANT: NSF ACI-96-19020
CONTRACT_GRANT: W-7405-eng-48
CONTRACT_GRANT: NCC2-5281
Distribution Limits
Public
Copyright
Work of the US Gov. Public Use Permitted.
No Preview Available